// ============================================================================
//  gNoFire.uc ::
// ============================================================================
class gNoFire extends gWeaponFire;

event ModeTick( float DT )
{
}

// ============================================================================
// DefaultProperties
// ============================================================================

defaultproperties
{
     bAccuracyBase=False
     bAccuracyRecoil=False
     bAccuracyStance=False
     bAccuracyBob=False
     bAccuracyCentered=False
     PreFireAnim=
     FireAnim=
     FireLoopAnim=
     FireEndAnim=
     ReloadAnim=
}
